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The princess

This project is based on the art concept "Necyra" by artist Jeleynai.
It has been a very interesting experience to work on this personal project. I have had the opportunity to work on the process of creating the skin in ZBrush and Mari. Initially, I utilized Vray and Arnold for rendering, but I must admit that Unreal is incredibly fascinating.
I am responsible for modeling, texturing, lighting, and rendering.

render made in unreal

render made in unreal

render sequence made in Arnold

render sequence made in Arnold

render sequence made in Arnold

render sequence made in Arnold

render sequence made in Arnold

render sequence made in Arnold

Skin Texture made in Mari. In this picture you can see how the different nodes are build.

Skin Texture made in Mari. In this picture you can see how the different nodes are build.

Roughnnes map made in Mari.

Roughnnes map made in Mari.

Specualr map made in MAri

Specualr map made in MAri

render sequence made in Unreal5

render sequence made in Unreal5